Setting up the SDK
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Unpack the SDK, which is a
.ziparchive, to a directory of your choosing. -
Open PropellerIDE and go to “Edit -> Preferences”.
Note: On OS X, Preferences falls under PropellerIDE, not Edit.

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Click the Languages tab, and under Includes in the Spin box, and click Add Path to add the location of the unpacked SDK.

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Hit OK!

PropellerIDE should now be set up for use with the LameStation.
Testing your installation
We can verify that the LameStation is working by loading a game from the games/ directory of
the SDK. Let’s start by opening games/piXel/piXel.spin and pressing F10 to download.
If it worked, you should see this screen.

If you’d like to try a different game, they follow a simple naming convention: in a folder named
AwesomeGame/, the game would be named AwesomeGame.spin.

Note: You can only have one game loaded at a time.
Troubleshooting
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I’m getting lots of _‘NOT FOUND’_ messages. What’s the deal?

Looks like you haven’t set up the library path correctly. Make sure you properly added the SDK.